Things Pandemic Predicted about Fallout 4

By uncanny likemindedness, the Pandemic Team, and Bethesda, did a lot of similar developments in features for Obscurum - Pandemic and Fallout 4. To such a degree that some suspected Thumblesteen had inside information about Fallout 4 before others.

These rumours are, of course, completely false. Even though he likes to pretend they're true just to mess with people. Anyway, for fun, here's a list of features found in Pandemic which also turned out to be part of Fallout 4:

- Random junk items having an actual gameplay use.

- Regional enemies.

''Pandemic had North being harder than South. Bethesda had these polarities reversed.''

- Suicider Enemies.

- Personal Faction Management.

- Several factions have strange similarities:

Establishment and Institute, both ominous antagonists with unclear goals.

Gunners and Beta-stage Scroungers. Both mercenaries with criminal means of living.

- Usable vehicles.

- Inter-faction battles occurring around the player without their involvement.

- Integrated motion blur and DOF rendering.

- Enemies being made with more scripted abilities and distinct personal AI.

- Smoother combat mechanics.

- Artillery mechanic for the player.